In this panel discussion with Spatial, we talk about how to leverage this technology as a learning tool and how Spatial enhances distance learning, training, and overall connectedness of users while also experimenting with its features.
Verizon 5G Labs:
Verizon's 5G Labs works with startups, academia and enterprise teams to build a 5G-powered world. We work on 5G trials, hackathons, industry partnerships, prototyping challenges and more.
We can accomplish anything, but we need the right tools and we need each other. Yet, most tools aren’t designed for how we naturally think, and our coworkers are spread all over the world. Spatial breaks through these limitations, transforming work from how it is, to how it should be. In the process, teams grow closer, think bigger, and accomplish things faster. To push the world forward, we need to spend more time thinking and less time traveling. And to execute the next big idea, we’ll need more space to think than a laptop or phone screen can provide.
Sarah Agopian 0:00
So today we are honored to talk to Dr. Brian Carter, Aaron Dench, and then Niko Chauls. And if you guys could just please introduce yourselves, and then also share a little bit more about how you are using Spatial. I think that would be a good way to get things started. And Dr. Carter, I would love to hear from you. Certainly.
Dr. Bryan Carter 0:23
Well, thank you all very much for allowing us to to be a part of this event today. It's very, very exciting. It's great to see all of you, both on the web as well virtually I'm Bryan Carter. I'm an associate professor in the Africana Studies Program at the University of Arizona. And I'm also the director of the Center for Digital Humanities there. Where we work with faculty members to incorporate a variety of technologies into their research and their teaching. We work with on nonprofit and marginalized groups in the community to bring various levels of technology to those organizations. Using Satial gosh, we've been using it since almost the beginning and will not touch any but since beta i guess, Aaron got us involved. And we bring students in college and for meetings and very, very excited to get portions of a very interesting project called the virtual Harlem project into spatial you can see one of the models up there under the data from NYC I poster there. So one of the Yeah, thanks there, one of the models there. And we're hoping to get the entire street grid of virtual Harlem, which is basically a representation of a portion of Harlem as it existed in the 1920s Jazz Age. So I hope to be able to teach there, have the students do performances, all kinds of really cool things. So that's what I do here inspiration. I
Sarah Agopian 1:44
love it, and can't wait to hear more. And what about you?
Aaron Dench 1:49
Sure. Hi, everyone. Thanks for coming today. And those of you joining on web, if you're joining from the web, feel free to turn on your webcam, there's eight spots. We have one brave soul who turned on his webcam, and it is amazing. Log Cabin ish spots. And those of you who are joining in the room, congratulations for getting in on your headset. And we have a bunch of people joining from their phone. It's in beta. So you might see some Olympics, when in backstroking half an afternoon bug will be a nice distraction for us and a little bit of comedy throughout the session to continually watch and do some backtracking. But that is no and it will be improved. But yes, I've been with Spatial about a year. I'm a product marketing manager, project manager and I actually joined Spatial to really connect to users to understand what they wanted. And a lot of that information has driven us to make decisions about what to build. So heavily involved in a lot of people and companies and individuals who want to understand how they can use Spatial in their organization. Internally, at Spatial, we use spatial to kind of dog food, our products. So we're in it every day doing stand ups with our engineering team, I'm happy to announce that I actually clocked 40 hours in one month, the most usage by an Spatial employees. So I'm definitely using it to understand and meet with our users. And lastly, kind of a unique way that we've been using it. With Qualcomm and some press, we actually have done press meetings and updates with a lot of different publications directly in Spatial and that's actually been quite exciting. But those are some of the ways that we're using it.
Sarah Agopian 3:54
Awesome. Thank you so much, Aaron, and Niko.
Niko Chauls 3:59
Hello, everybody. My name is Niko Charles, I work to work for Verizon on a product innovation team that's really focused at looking at what's possible at the nexus of 5G and all things xR. This form of Spatial presence, communication and interaction is is an area we're spending a lot of time investigating and looking to see if we plug 5G into this What does this mean for the consumer experience for the enterprise experience? But more broadly, looking at the field of advanced communications, and how will we communicate in the future with Spatial awareness with 3D homography and obviously the events of the last few months with with COVID putting everybody in our our own socially distance situations and at home had accelerated attention in space. So we're looking both at what our short term use cases and scenarios that might be able to address the situation right now, as well as a longer term strategic view of what does this? What does this space really look like? What is real that people are going to use? What is tech for the sake of tech? Etc, etc
Sarah Agopian 5:29
Awesome, thank you so much, Nico, I feel like you kind of started to talk about this first question. with, you know, it's really about why change like spiritual are so valuable to you and your work. And then also, I know, you've kind of touched on this view. But, you know, this idea of like, if you started exploring integrating types of platforms before after COVID Niko, I would just love to hear your thoughts, because you kind of already started talking about this, do you have anything to add around that?
Niko Chauls 6:01
Sure, I mean, 3D content, 3d experiences, experiences with Spatial awareness. As as, as we're all experiencing right now, they are the future in one form or another, actually it's going to be adopted. And what is going to be used is still of an enormous unknown. And we work with Spatial and use Spatial, because in our opinions, they are they're really pioneering this space, and leading in ways that others who are also in this category haven't quite reached that level of maturity. What I'm largely referring to there is accessibility across multiple devices. And this is a great example of it, webcams, phones, tablets, PC access, everybody has today. But then we have a ton of people who are here in VR headset on select request. And I'm in a HoloLens too. And as hmds proliferate more, we're going to get people meeting, gathering, collaborating from from whatever they have, and however they have. And that's a real world scenario, one person might have a headset and another might not. So as we move into the sort of transition stage before a 5G world is ubiquitous, and everybody has as a lasses and are using their, brains and neural interfaces to control everything, they're going to be these these transition steps. And Spatial, currently is leading that. So that's, that's largely the space that we're exploring right now. And working with Spatial to, to discover,
Sarah Agopian 8:04
Yeah, great. Bryan, I'd love to get your thoughts on this, too, as you kind of mentioned, and, you know, we have this great model up in here. And, you know, has anything changed for you amidst COVID? Whether it's how you're using it, or how you're planning to use it has that shifted at all?
Dr. Bryan Carter 8:23
Oh, my gosh, yes, everything that we were sort of researching and VR and distance education initiatives went into high gear, of course, with every university being closed, of course, everyone is zoomed out, I'm by myself and a few of my colleagues are very, sort of outgoing, and we take a few more risks than some others. And so we've delved into this space, as well as a few other virtual environments. And as, as Niko mentioned, Spatial is way ahead of many others regards to accessibility, as well as functionality. We can't wait until, until we can get more people into these environments. For instance, I teach a class that has 400 students and have now online. And so when you think about the ways that we can interact with students in these kinds of VR spaces outside of you noticed that yeah, the zoom conferences that we all have, this is really the way to go. But this does with presence and embodiment and interactivity and engagement. I mean, this is really what students are clamoring for when many are wanting to replicate in many respects, I experienced as close as possible to what they would experience in the classroom. And interestingly enough, you can actually, in some cases, exceed that experience with the proper setup and with proper access in these virtual worlds. And that's what we're really excited.
Sarah Agopian 9:49
Yeah, totally. And Aaron coming from, you know, the Spatial perspective, like over the past few months, like what have you seen as far as like interest in Those types of things.
Aaron Dench 10:02
Yeah, that's a great question. So we definitely were gearing up for like a public launch. But with COVID. And then pandemic, we saw 1,000% increase in interest in Spatial, which kind of catapulted us to really dig deep and get our product out on the quest, or may, we, we launched a show and open it up. And at that point, you know, previously to that we were mostly focused in on AR, a lot of enterprise companies who had been using us. And that quickly changed based on a variety of different things, device availability, AR headsets were quite expensive. Really sweet spot was request. And so once we launched, we 1,000% increase in usage, not only the interested, people started using us quite a lot. And a team, you know, moving from AR to VR, we spend a lot of time really affecting this. And we've long believed that, you know, Spatial we want it accessible, we want people to be able to join from any device, and it actually really makes me feel really good to look around the room and seeing, this all happening right now. And I really commend you and Verizon, Alley.com for actually hosting this in Spatial, which is pretty amazing. So, you know, this is kind of a pinnacle moment, like people are, are figuring out ways to use technologies of the future to find new ways to work and collaborate and connect with one another. And, and I think Bryan's had a nicely it's like, a look where we're just staring at our screen. And we're really looking for connection. But now, you know, we can look around the room, I can see Stephen and Kristin in front of me and Samantha, we can go off and we can high five, and we can interact and while other people like Mel, who can join from her webcam and be able to kind of dissipate. So that's a really nice feeling at the moment.
Sarah Agopian 12:29
Yeah. And that kind of leads me to my next question, which Bryan, you kind of touched on, but I think we would love to just hear more like, you know, how does Spatial drive engagement for both students and faculty? I know you're using it like in both cases? And also like how have people responded to using spatial?
Dr. Bryan Carter 12:53
Yeah, from my experience? I'll answer the last question. First, people have responded extremely positively, because of the different ways that they can access his environment, and how it's slightly different but get very similar in each one of those modalities. As far as I'm using Spatial light they I think, can you repeat the first question? I'm sorry? I was?
Sarah Agopian 13:13
Yeah. Oh, my God. No, no problem. I know, there's a lot going on in the room. And I would Yeah, just hearing more about how in your experience, like how Spatial is driving, for both students and faculty? Because you're and maybe the group would be interested in how you're actually using Spatial with these groups? Maybe we can?
Dr. Bryan Carter 13:38
Yes, yes. Well, as far as driving engagement, what these environments naturally do, and they inherently in many ways, urge engagement. Because as we all saw, when people first entered the space, the first thing that people wanted to do was make a note and follow the directions on the wall, and be able to interact in high five with one another. That's automatic engagement that you just don't get out of a traditional video conferencing application. And then of course, being able to interact with content and see that something that we're not only researching, but also incorporating into a lot of the the interactions that we have the faculty members when they dive into these kinds of spaces, because everything has to be of course changed. When you're interacting with students within a space like this, you can't you know, have a slideshow only because everyone would get bored and distracted. So we have to then you know, incorporate things like performance, having students build things and collaborate on the on building things, as well as doing various presentations where they bring in different 3D objects or other assets to support their understanding of whatever that content happens to be. So I think it really does encourage faculty members to think very differently about our course content, but also think very differently. About on how we can engage students so that they're not bored. You know, it's pretty fun. But also have them do some things that would that would reinforce the learning.
Sarah Agopian 15:09
Yeah, yeah, that's totally nice.
Niko Chauls 15:11
And if I can add, you know, maybe build on, on that. I, one of the areas that we're, you know, really exploring is, if you had this available to you as an option for your meetings, for your collaboration, for your interactions, when would you choose to use this over the the current tools that you have available to, and if you sort of play that out, take a little bit more of a philosophical approach, when when we choose to communicate with somebody else, or have something we need to communicate, we we gravitate towards the medium, or the mode that makes the most sense for whatever we're trying to communicate. And that's an instinct. Like, we don't confuse, you know, sending a text message for a video, FaceTime call you, you know, the difference between when it makes sense to write an email, versus pick up the phone and call somebody. And, and e, we use those different modes instinctually. And an our working hypothesis is that 3D Spatial communication like this is going to be one more mode added to those existing ones, it's not going to replace any of them, it will take its place alongside them. And we will choose to, to use it when it makes the most sense. And there are a few use cases that are kind of obvious as to what that would be, such as I have a 3D model of something, and I want to collaborate with others over the, you know, the building or the evolution, or the configuration of that model, this, this is the best way to do that. But then, through that will also recognize, you know, what, I need to pass whatever information on to Dr. Carter, and it's actually more efficient for me to text him for the column with that, rather than get into Spatial or something similar. So identifying those modes. And, and recognizing when, which one is, is best for each scenario is something that we will get to, I think fairly quickly, with with general usage.
Dr. Bryan Carter 17:49
I'm gonna jump in there for a second Sarah also, because once again, I want to riff off of what Nick was just there, because it's so very poignant. And I think that as the as the the difficulty comes down with regards to using any of those modes, you know, the ease in which you can either put on a pair of glasses, or, you know, log into whatever, versus logging in pairing, connecting and doing all these other steps. When we start to see those steps towards interaction and engagement, become so natural and so easy to use as picking up the phone or sending a text, then we'll be able to get more adoption of these kinds of environments, I can only imagine how great it's going to be when when we get in real, we can just pop on the glasses, and we're someplace else. Or even with quest, if we can pop on the headset and get a button and we're here, you know, versus any other thing that we might have to do with other platforms. So yes Niko, I couldn't agree with you more as that as the price comes down with these devices, as the user friendliness of use of those devices, continues to increase. Then I think we're going to see much, much more adoption of people using these.
Sarah Agopian 19:07
Yeah, I feel like some of the questions that we had mapped out you guys, you guys hit them without me even having to ask so kudso to you. So we're just gonna skip a few. I feel like we hit them. Um, but you know, with the rise of Spatial computing, and I think you guys kind of touched on this a little bit, but what are some important uses make users feel comfortable in a new environment, Niko, like these different modes of communication and you know, we're not used to these things. I know the first time like, I jumped in a headset on in Spatial like it, it's just different. So like, what are some of the things and maybe Aaron will kick this off to you first, since you're on the product side, like what have you guys been really intentional about Nathan fish? Yeah, just like I don't know like an easier experience. For people,
Aaron Dench 20:01
Yeah, so about a year ago, we were mostly on the holoends. And magically, and we didn't require people to do when they put on their headset, you select the floor and walls do kind of create their post Spatial anchors. And we really want Spatial to be as easy, you know, and functional that stuff easy that your grandma can use. And we've come a long way, even now, like there, you can create an account, share room link, and send it to a friend and join, join the meeting. But look into the future, as Nico kind of pointed out at the beginning. Some of those things are I think this really right around the corner, I think he plays a role in that, especially for lighter devices. And, you know, today, it's, you know, overall lower latency. But tomorrow, it's like, bigger, more complex 3D models into the space, higher resolution avatars, Niko, that that's why it's avatar took a long time to load at the beginning. But you know, these things are right around the corner, you know, avatars with our free of witches and jitters and a much smoother experience. Instead of, you know, turning on their phone for face time, you know, maybe you you're putting on their glasses, and you're joining a Spatial meeting where you feel really present and you feel connected, you still look at your screen, and see emotions of presence of that person that you want to meet with. And that's a very powerful thing, that I think, is boring bit. And then lastly, you know, the other pieces that make people feel comfortable as it's not, you know, obviously, a lighter headset and you know, the kind of past experiences putting on a headset, but you know, not everyone has access to that or may not in the future. So making products like these available on multiple devices, and there may not be a need for like Nico pointed out, like, maybe you don't, you want to pick the best method for your choice of communicating. And that may be like maybe the meeting happens in Spatial, well, you can easily just join for mobile or from web, if you don't really need, maybe you're already have that connection, and you don't necessarily need it, but you need the meeting. And I think that giving people that choice is paramount in making more people kind of come together as technology moves forward. And there's more broad adoption of headsets where that becomes the norm. And, you know, no longer you have just your phone, but you have your pair of AR glasses or VR glasses and you're having, you know,
Niko Chauls 23:00
I think another component of, of that sort of conversation that's also going to evolve pretty quickly, is I don't know what to call it, but but say avatar etiquette, you know, one, what you can and should do in this space, and what is, you know, particularly in this in this day and age, you know, what is appropriate? And what is not? What is accidental? So, if I, if I join, and I happen to join on top of somebody's head, if that's accidental, that's one thing. But if I am constantly, you know, making inappropriate gestures, and in somebody else's personal space, even my, you know, my avatar, that's not appropriate. So those kinds of that's not that's not anything unique to Spatial. That's true with with any avatar expression. But because facial you have made the business decision to make, you know, to get closer and closer to photorealistic representations of people. I think that will become more and more relevant to the evolution and the conversation of this space.
Sarah Agopian 24:24
Hmm. Yeah, and really good points. Niko. And, Bryan, I see you nodding your head. And I'm just curious, like, is this a conversation especially if you're like, facilitating students coming to age like, is this something that you guys have to take into consideration? And if so, like, Is that something you guys are communicating?
Dr. Bryan Carter 24:46
Definitely, we take all of that consideration I riffing off of both Aaron and Niko. When you think about the onboarding experience that couldn't be more crucial in an educational setting, because of course, you wouldn't want to start class and this is first time students have ever been in VR or AR something like that, so, so there's some extensive onboarding that we try to do, you know, at least a few days prior to students actually, you know, getting serious about a class within this kind of space. Secondly, we do already have policies in place, you know, student codes of conduct for online behavior, and those kinds of things. So those are in place institutionally, but you still have to reinforce those when you're in a volumetric setting like this, to do the things that are to at least be mindful of the things that Nico was talking about, regarding personal space, and in the other sort of real life interactions that translate here. But sometimes we don't translate them here in our minds.
Sarah Agopian 25:47
Yeah, yeah. For sure. And I mean, Aaron, I think I would like to take this off year this question and you know, Bryan, Niko, if you guys have any input, but how does reputation of one's virtual shelf, play a role in engagement and overall experience in a virtual space. Obviously, we can't have these very human like avatars, how does that play a role in all of this,
Aaron Dench 26:14
I can give you a few different examples of how this plays into it. Previously, I had a lot of experience in other platforms that have kind of this cartoon, like avatar, or maybe you're represented as a robot. And those type of avatars actually take a long time to create and develop and may take you 20 minutes and maybe doesn't quite look like you, and then you start interacting with other people. And there's always like a little disconnect. And the main thing you're focusing on is their voice and the content of the conversation, which is, I think, super important is the main focus. But when you take that same experience, and then you start talking to somebody who's gone into Spatial created their avatar in a matter of seconds, just by uploading a photo into machine learning, ai creates this lifelike version of yourself. Now, when I'm, you know, looking across the room, and I'm looking at people, you know, you, your mind starts to kind of fill in the gaps, but you feel very connected, you not only hear that person's voice, but you have a better representation of what they are, who they are in the real world. And I, this connection is much, much stronger. And I say that just from experience in talking to many users, what's even more powerful and exciting, is that when people have come into Spatial, and I've had a demo, and just random people signed up for it, a couple people are like, Hey, you look familiar. And what they found out is that they actually met each other prior to the pandemic out of in person conference, when we could go to it and do these things. And to me this says something pretty powerful is like, there's immediate recognition and familiarity. And I think we're, we're really focusing on this experience and creating a life like version of yourself. And we have plans and are already in the works of, you know, a better version of the existing avatars. So giving people better representation of themselves with better body choices, addressing the length of hair to which we don't really do very well, point, allowing people to pick their skin tone color, because basically our machine learning and AI, if their shadows on your face, sometimes it doesn't get it correctly, but we're really making an effort to do a better job, because we know that this especially not only in, in enterprise experiences, which, you know, it's super important to be connected to somebody their real version of themselves, I think people in the enterprise like Aaron, oh,
Niko Chauls 28:58
If I can just say like, as a, as a technologist, I'm thrilled that you're going down that path, but it's critical to recognize that that that just means there is much more room for abuse. And for in this case for emotional abuse in this space. We don't develop you know, either as a society or as a an institution or whatever the rules and guidelines as to you know, what, what is appropriate. You know, I mean in because while while you can say you know, none of it is real, this is all digital, virtual, the emotional impact of whatever, some impropriety in space, that's that is real. For sure it is key, you are trying to make things as real impactful, you know, leverage that emotional connectivity presence and embodiment in the space. And the fact of the matter is here succeeding. So you just have to make sure that that, and this is going to be incredibly difficult that people respect that. And that the roles are established and are known in whatever scenario and situation are being used.
Dr. Bryan Carter 30:19
Yeah, and they're real quick about that, as you think about the, you know, different lessons, that group that both of you were talking about, many young people today are already participating in these kinds of, you know, pseudo virtual spaces, whether it be mold space, or, you know, you can name maybe a half dozen or so, they're learning those social cues Niko, and they're learning, you know, what, you know, what standards of behavior are. So it's interesting that we're not necessarily having to have as detailed a conversation with younger folks who are going to, you know, sort of evolve into these spaces, as we are, of course, with adults that are, you know, brand new at these spaces and may need, you know, sort of instruction on those on those kinds of social use.
Niko Chauls 31:02
And believe me, there are more than enough adults that need instruction in this space.
Aaron Dench 31:11
I'd say that, you know, it's surprising, I think most people, you know, this, this experience that we're having right now, people kind of generally think like, Okay, well, what would I how would I behave in the real world, and generally, people will follow those. But that always doesn't have been there, you know. So some of the feedback that we're getting are, like, hey, look, I, I have somebody accidentally went through my avatar, which can be a little jarring, which happened to me while I was actually giving the talk. So we're looking at like ways to kind of create personal bubbles and, you know, admin rights to allow people to mute people or turn off avatars. And really to kind of address some of those concerns, but epically I think there is, there's probably going to be a much bigger discussion about that. But feature wise, I think we can address some of those. But you'd be surprised, like, I've hosted hundreds of meetups in the past year, and I've only had one unruly interruptive person during the session, which wasn't that horrible, but but generally make I really appreciate your point, as we're looking at, because as this becomes more normal. And people are doing this more, we're going to address those things. So they're already kind of on our like radar at the moment.
Dr. Bryan Carter 32:31
Yeah, I don't know. If you remember, the, at the virtual environment, Second Life, where these Congress, educators were, you know, hugely excited about that environment, right. But then, of course, we realized there were adult areas, there were inappropriate animations that you could add to someone's avatar, and then back around the same time, actually, a few years earlier than this, that that MOOCS were very, very famous. And so there was a very famous academic essay called rape in cyberspace, were in a massive multi user online environment. You know, someone felt that they were, and it was really quite an interesting debate around the mix around the same things you're talking about whether or not this is real, whether or not it really happened, you know, all those kinds of things. I couldn't agree with you more does something does need to be talked about earlier. Yeah. place as responding to it later.
Sarah Agopian 33:28
Oh, wow. I feel like we could probably just have a conversation about this. And I know that we have about 20 more minutes. And I do want to give people you know, time to like, or the space if they want to. So yeah, I think let, I want to ask maybe one or two more questions and open it up. And for all of you guys joining via the web, I know that there are a fair amount of you like we want you to be involved. So if you have questions after I asked these last few questions, and you can write it on a sticky note, or turn on your webcam, and also ask me a question. So I want to hear from you guys. And Bryan, maybe we'll kick this off with you. But how do you know a tool like this is effective? Like, are there certain measurements that you're like, yes, this worked, or, you know what, actually, this wasn't active.
Dr. Bryan Carter 34:24
Yeah, we're, I think most educators as far as these very highly detailed interactive environments, it's still too early to really tell we're still putting into place various new forms of assessment. Of course, we can tell by engagement and scores on various assignments or activities or even projects, but I really do think that we have to come up with brand new ways to assess whether or not use forms of interactivity are really effective. Because the ball is continually moving. It's difficult to get a bead on one type of technique. Because in three weeks, it's going to be changed or in a month, it's going to it's going to change. And so we're really trying to make sure that whatever methodologies we put in place, that they're transferable from one environment to the next, or that we'll be able to evolve along with the technology. So a little bit too early, but I think that anything that that that like complements different learning styles, I was found to be pretty successful.
Sarah Agopian 35:24
Yeah, Nico, or Aaron, do you? I feel like Bryan, you kind of just nailed that. But Niko. Aaron, do you have anything else to add around that?
Niko Chauls 35:37
Sarah Agopian 35:43
Beautiful. Okay, so we're gonna end on this question. And it's for all three of you. And then again, um, who are our attendees? This is Reno, we want this to be interactive. So please think of any questions you have. But, you know, why should we use this check? Anyone who wants to get started? Aaron? I don't know. I feel like you should maybe start things started or maybe ended, maybe we'll end on on you, Niko, or Bryan?
Niko Chauls 36:13
Oh, I'll jump in.
Well, look, there there are there, there are 10 million reasons why we should you can come up with with a whole bunch as why we shouldn't but but here is this sort of how we frame it. Again, we are, we are just on the cusp of living in a a world where, where the digital and the physical are really more in contact with each other, where one is overlaid on the other, where the lines between the two, and the functionality of the tools will start to blur in almost every aspect of our lives. The way that relates to communication and these these types of gatherings, I think it's going to start in communication and in social media. And as well as in the enterprise and in sort of more more specific applications. But the tenants that we sort of point to today as to what's important about this, or what's unique about this are, are the obvious ones, of empathy, presence, embodiment. Beyond that, it's the sort of use cases of collaboration of we can't be in a conference room, physically, but we can digitally evolve that one step further Spatial as sort of started, that there are a lot of tools in here that mimic what you can do in a conference room together. You know, the whiteboard, the notes, the bring up the document, a PowerPoint, whatever. But then there are things that you can do in here that you can't do in a conference room, that would actually be useful. Take, for example, if you have one way, the Cotton Club graphic 3D model, or there was a backpack over there in the corner, you can you know, expand the size of that, and look inside and see what the interior is like. Now, imagine that is, I don't know the pipes in your neighborhood, that that take wastewater away from houses, they're sensors inside those pipes that determine the flow of the water? What if those sensors could be turned into a data alive, real time data visualization. And there's a problem with one, and you could in a digital environment, stick your head inside that pipe and figure out what's going on, realize there's a blockage there and send a truck there to fix it before it backs up. And everyone's you know, in your neighborhoods, toilets overflow. That's kind of a gross example. And I apologize, but you know, you can't do that in a regular conference room. So there are new capabilities that this provides us with as well.
Sarah Agopian 39:35
Yeah. Great, Bryan. You're next.
Dr. Bryan Carter 39:38
Yeah, you know, it echoing off of it from my perspective. The one reason why we should use these technologies is because we need to prepare a next generation of students to be comfortable and marketable from once they graduate in a digital world, if we don't prepare them at the college level, we Before and they're not going to be competitive or it's going to be very difficult for them to, to be as successful as they could. I think also that when we expose students to these, these sorts of technologies, we never know what they might trademark that might build upon this, that is the next innovation of this. Whereas if they were never exposed to it, then you know that that innovation may take a moment, or it may come from somewhere else. So I think that by exposing students to the cutting edge at the university level, where we can you know, maybe take risks, it's not, you know, dependent on a standardized test or anything like that, there's where I think we can really prepare them to work at places like Verizon, or any other locations that deal with these advanced technologies, and they can be prepared to, to really deal with a digitally oriented world.
Sarah Agopian 40:51
Kind of sorry this, this just came to mind, Bryan, obviously, you're focused on like, university, but what about and, you know, like, I'm training for people that are already like upskilling, and things like that, like, I would just love to hear more about that, obviously, we want to focus on this younger generation, but what about those that are already in the workforce? How do we make sure they're also, you know, prepared for all of this emerging tech?
Dr. Bryan Carter 41:19
Yeah, and there's so much emerging tech that you can't say, you know, one versus another, is going to be that ultimate in preparation, I think exposure is very important centers where people can come in and try these, these devices on lowering the cost. You know, Verizon, and others are doing fantastic with regards to providing bandwidth that will allow for these devices to exist, whether they be indoors or outdoors, which then provides other opportunities for you know, to, to, to access various forms of data. So I in that respect, I think exposure is going to be most important for those that are in the workforce, maybe retraining, and need to find out or have access to, to these different tools, but they need to have some place to go, whether they can makerspaces, whether they be places in the community where they can come in and try out these new tools. That's really the key because well, not everybody can afford a $400 device, just to try it out, or, you know, get some training on it, or there's got to be some some some level of access to the more advanced tools.
Sarah Agopian 42:26
Yeah, I love that. And Aaron, all right, final words, and then we're gonna make it good.
Aaron Dench 42:37
There's never any final words, I'm excited for the dialogue.
I mean, the thing, the cofounders of Spatial jinhai, they believe that the computing world would eventually live in a space that they started designing user interface for the future. And basically Spatial kind of mimics kind of what in person collaboration would look like, but use it utilizing technology, our goal is actually to improve it. And Niko mentioned a lot, you can come into Spatial. And there are a variety of different use cases and lots of different people who are testing Spatial for a variety of reasons or currently using it. So there's for manufacturing, you know, products, review, immersive presentations, where, you know, here we are, in this talk, where if we did this over zoom, a lot of people would be easily disengaged, but now they're much more engaged. It has a massive impact on the capabilities of learning in a 3D environment. And research shows that you can have a 20% improvement in learning because you're in an environment. That's. So I think, when whatever the use case is, and house, Spatial or other 3d environments can provide a solution. There are many benefits to it. And over the course of many years, people have an innovation teams have been testing these products. I think we're catapulted into understanding these a lot more quickly, like everyone's a lot more familiar with Zoom, and other voice chat or video chat services that have been around for a very long time. But it's like, well, here are some new solutions. And now here they are presented in front of us. And here we are aligning with technologies that are getting better and faster and going to provide us with lighter devices. So yeah, I think getting involved and testing this out, utilizing it in whatever use case and you know, proof of concept that a company may or individual may try to figure out how to use it. We'll just put them in the right spot as the technology progresses. And even today, you know Spatial is being used by the majority At the top 10, fortune 100 companies, half of the Fortune 1000 companies, people are already finding value in it. But that takes time and it takes time to understand it. And we hope that it being cross platform just makes it that much easier. We really want to make it easily accessible. And, and right now, you know, headsets aren't accessible. So I think that was one positive thing that Spatial does is where you know, you can join from any device. And that's kind of my summary.
Sarah Agopian 45:34
Oh, yeah, I know. I'm like, clapping Well, yeah, so I'm gonna move this because all you want users one, you can actually add a note. And it's going to come up over here behind where Aaron and I are on, if you have a question, I would encourage you, or if you just want to write a note, and check it out as a sticky note, or if you want to come off, mute. This is the time we want to open it up. Steven, Josephine, Kirsten, I you guys are in the room. Does anyone have any questions?
Yeah, Hey, guys, this is Steven. I work in the Global Learning and Development Division yet Verizon. And our team actually is in our space actively and it's given more in this virtual world right now is understanding a little bit more about your thoughtsonwhat the road ahead is going to be with this unplanned for a barrier that now lies in our face with COVID that is further creating more pop, or utilizing headsets in a world where as you guys have discovered, price, yeah. Billions distribution. And that's what people do buy somewhat singular headsets. And we're still in a shared environment kind of dynamic. So what do you guys see? I mean, I know, there already are the the ultra the what is it the laser cleaning headsets, rather. But it's an additional costto use those kits to clean headsets. But what do you guys see as the road ahead in terms of kind of getting through that barrier? And hopefully, Matt staining some of the progress has been made over the recent months and years with VR?
Sarah Agopian 47:27
Hmm. Does anyone have any thoughts on that?
Dr. Bryan Carter 47:33
I'm not a developer. However, I do have a, you know, some some technicals out there that I try to keep up with, I can keep my students suppress them, when the new things, I really think that Aaron and his group are right on track with the AR glasses, whether it be in real or any other headset manufacturer that's going more AR because that takes it out of you know, sort of a closed walled environment into the real world. And I think that that's where we all really want to be with enhancements and with augments, and being able to access other data points, and all those kinds of things from within an environment that we can physically interact with others, but we have the luxury and the opportunity to to draw data and to pull information. That's, that's right in front of our eyes. And so I think that that's going to be really part of that next innovation. Secondly, from an education perspective, which is the only perspective I kind of have is, is I think that volumetric video is really going to take off here whereby, you know, with depth sensing cameras, we're going to be able to record or stream live to a marker to a location to someone's home. And I see that as being, of course, a boon for education. But of course, every other market will benefit that, whether I, you know, I've always dreamed of being able to send my students a marker in every class period, I can just stand in front of my volumetric cameras, and project right into a student's room based on that marker where they can make me the size and put me in their hand or life. And so that's really going to be the pain and then to be able to take them locations were like putting on there in real glasses, they can then be inside the Cotton Club, or they can be in Paris with us or anywhere else based on that. And so I think that's going to be the next two sets.
Niko Chauls 49:31
Bryan, you, you just described about four or five of my other projects.
Dr. Bryan Carter 49:38
Please Niko let's talk.
Niko Chauls 49:43
Yeah, I mean, I mean, look, the overall accessibility of devices is is going to increase. I wouldn't make the mistake of just thinking about headsets though. You know, right now, we're largely focused on VR and AR as as you Part of the defining components of, of a 3d world. But there are other device types that that are out there. As as, as Bryan mentioned, you know, volumetric or holographic content is you're going to be able to create those experiences from from phones shortly. The, the the current iPad Pro and the LIDAR scanner that's built into it and is a sensor that is, is now available on a Samsung phone, it's pretty much guarantee that it will be in the next iPhone, and and then it will be somewhat ubiquitous. So a depth sensor that is available to everyone for creating real time holographic content, what does that actually mean? I don't know. But I'm super excited to find out. But then you also have holographic displays of products like like looking glass, which is essentially a 3d screen. Don't think, you know 3d TV, it's not so much like that as a display that that fully takes advantage of, of holographic content. But things like 3d glass, smart mirrors, you know, those, those are other forms that are coming. And projectors and small cameras are you know, another component that right now aren't quite consumer accessible, but will be soon.
Dr. Bryan Carter 51:35
The only thing I would add to that. And I'm super excited about the lighter skins it's pretty incredible what I mean out of the new iPad Pro and I can't wait for the update of the iPhone. So what we're noticing, there's two things. One thing on the device side is people who want to create experiences in head for their teams that are actually getting really creative. And you some universities were talking with are providing headsets, or rent to the bookstores. And making it a little bit more accessible in some universities, I've even gone so far as purchasing them as probably more of an extreme case. But in terms of like the future, at least in terms of where Spatial's looking at. You know, we really envision kind of this, you know, your virtual desktop, a lighter headset, where you're working in Spatial with ambient presence of your teammates, where you can maybe hear them maybe see their hologram and interact with them naturally as you may normally do in the office. So those are some of the things if you go to our Twitter page and scroll down, maybe a mother's feedback, maybe just after May I posted a little video about what the hell off is gonna look like. And if you join our slack community, it's unbelievably growing so fast. And Bryan was like one of the earliest people in our forums and participating and giving feedback, but you can join I actually manage it mostly and I give updates to kind of get the secret updates early before we actually sometimes even announcement on Twitter. But if you go to guest invite. spatial.io and that's a good spot to kind of stay connected to us. As be announced.
Sarah Agopian 53:29
Yeah, and we can